Antagonist countries also receive hidden dice roll bonuses in combat against other AI-controlled countries and a bonus when negotiating peace deals against other AIs.Īntagonists are also significantly more aggressive than other AI-controlled countries, and so they will likely grow to a significant size if they are not checked early in the game. In addition, antagonist nations will get a 25% bonus to all AI difficulty modifiers on hard, and a 50% bonus to all AI difficulty modifiers on very hard. Similarly, destroying and reforming a nation that begins with antagonist status will not make the country an antagonist.Īll antagonists get the following modifiers: If an antagonist country forms a new nation, or is annexed and then released, it will keep its antagonist status. Rosetta, cactus cheats,more ideas, ideas unlocked ,great wonders refined, better buildings, improved road building, unit fix roads, unit fix pirates. clear sky, high res terrain map, bigger governments. These are usually countries that were historically successful or punched above their weight during the time period.Īntagonist status is fixed at the beginning of the game and is AI-only - if a human player takes control of a country that would normally be an antagonist, whether starting the game as that country or switching with the console, the antagonist modifier will be removed.Īntagonist status is given to the following countries at the start of the game, if they are AI-controlled:Īntagonist status is tied to the country itself, not to the tag. Imperator: Rome > Workshop > eds Workshop. My 60k Stack walked through undeveloped states in the Balkans and never suffered a dangereous amount of Attrition nor did I ever have food shortages.This article has been verified for the current version (2.0) of the game.Ĭertain AI-controlled countries are defined ingame as antagonists, who get special modifiers that makes these nations significantly stronger, more aggressive, and more likely to grow into a large and powerful empire capable of providing a significant challenge to the player. Does this work as intended?Īlso, attrition and food did not seem to be big problem for me. My 60k Stack walked through undeveloped states in the Balkans and never suffered a dangereous amount of Attrition nor did I ever have food shortages. What do you think, is Doomstacking too strong? Is it not worth splitting up the armies even if u fight on large front (or multiple fronts)?Īlso, attrition and food did not seem to be big problem for me. It worked out pretty well for me, Rome took some provinces at first and I had to chase those roman stacks down but in the end I won almost all of the battles with my weaker General and won the war. The accompanying 2. Heirs of Alexander adds content for the successor states of Alexander the Greats empire (known as the Diadochi) and gives the player the ability to build customized great wonders. While I had one giant Levie Stack of 60k levies (and two smaller ones) because i wanted to compensate my week general's abilities (lvl2) I didn't split them up. Imperator: Rome is a 2019 grand strategy wargame developed by Paradox Development Studio and published. I had a huge war going on with me as Sparta vs Rome and I really liked how the AI managed to attack me on Crete and on the mainland with a lot of smaller (8k- to 15k-ish) stacks and made me defend on multiple fronts. So I am having questions regarding warfare: Hi, I am having a blast with 2.0 so far, really nice how it ate my weekend.
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